How to use the Plugin
Models created using the 1.0.4 version and older of the plugin will require converting.
Creating the Model
To create a new Azurelib Model, go to File
-> New
-> AzureLib Animated Model
To choose your model type, go to File
-> AzureLib Model Settings
and select your object type. Existing types are: Enity/Block/Item
, Armor
, and Block/Item
(Do not use this one, will be removed in the future)
If you have already created a Bedrock or Modded entity model, you can convert it to the Azurelib format by going to File
-> Convert Project
-> Select AzureLib Animated Model
Switching to the Animation tab
Once you have modeled and textured your model, you will want to click Animate
next to the Paint tab. Animating in AzureLib is almost the same as animating in the Bedrock format. Here is a great playlist on YouTube for animating in Blockbench. Molang is also supported with the animations; see the Molang docs here for more.
Exporting the Model
After making your model, you must export several things.
The actual model (
File
->Export
->Export Azurelib .geo Model
-> save in thegeo
folder in the assets folder)The texture (Right-click the texture in the
Textures
panel andSave As
-> save in thetextures
folder in the assets folder)The animation (
Animation
->Export Animations
-> save in theanimation
folder in the assets folder)Export the display settings if you are doing a block or item model. (
File
->Export
->Export AzureLib Display Settings
)
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