Texture Per Bone
This page covers how to change the texture of a bone.
Due to the added performance overhead of this renderer, it is recommended to exercise discretion in its usage. Evaluate whether the advantages outweigh the performance cost for your specific requirements before employing it unnecessarily. It is recommended to use GeoRenderLayers instead where possible.
In your Entities render, call extend DynamicGeoEntityRenderer
instead of GeoEntityRenderer
and then call getTextureOverrideForBone
to set the texture on that bone.
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